Sure cool, I looked at the pictures and thought they were part of the animation. I will make my own animations. Nice model by the way. I'm looking forward to using it to create my old school fps that I'm working on.
so it may be a dumb question, but i opened the .blend file and tried moving one hand, but when i move it the other hand does the same movement/rotation. How could i disable that, so i will be able to move/animate one hand at a time?
In pose mode, the window tool bar, all the way to the right (on my workspace which is close enough to default). There’s a mirror option. Should be a butterfly looking icon, uncheck that
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I imported it into Unity, and I don't see the door opening animation and other animations anywhere.
Because there are no animations included. It’s a rigged set of arms, it lists in the description what’s included
Sure cool, I looked at the pictures and thought they were part of the animation. I will make my own animations. Nice model by the way. I'm looking forward to using it to create my old school fps that I'm working on.
According to the license agreement, I can't use this asset in my commercial game? Or did I misunderstand?
Sorry for any misunderstanding, I’m not great with writing licencing terms.
“Item is not for resale, including any derivative work including the asset bar compiled game projects using the asset”
This section is intended to say the asset is not for resale including editing the asset and reselling or the asset being included in another package.
Using it in compiled game projects is perfectly fine
Thank you
so it may be a dumb question, but i opened the .blend file and tried moving one hand, but when i move it the other hand does the same movement/rotation. How could i disable that, so i will be able to move/animate one hand at a time?
In pose mode, the window tool bar, all the way to the right (on my workspace which is close enough to default). There’s a mirror option. Should be a butterfly looking icon, uncheck that
I found it, thank you. Also very nice model