Can I use this in godot?
Modular PSX Architecture Kit
Welcome to the Modular PSX Architecture Pack!
Feel free to take a walk around a demo scene made entirely using this PSX Architecture Pack right here to ensure you're happy with the quality before buying:
ABOUT THE PACK
This pack contains over 100 unique modular object meshes for use in modular building of game environments. The assets are scaled to (somewhat) true to life scale.
The core scale factor is 1.5 meters
Many of the assets are also available as a 3x3 meter, 3x1.5 and 1.5x1.5 meter variants
A Unity Package is included in the download with all assets prefabbed and ready to use!!
This pack is primarily an architecture pack but I have also provided a few props to help you get your levels feeling populated very quickly.
The architecture assets are extremely easy to customise with your own textures, simply create a 256x256 texture and material and assign it to the mesh... As simple as that! Just make sure to use seamless textures!
TEXTURES AND MATERIALS PROVIDED:
- 3 Floor variants
- 4 Wall variants
- 2 Ceiling variants
- 6 doors sharing 3 textures
- 2 glass variants (opaque and transparent)
- All props are textured with custom textures
- Lights come with emission maps
FULL ASSET LIST:
- Walls (Including angled)
- Walls - Doorway
- Walls - Archways
- Floors with hatch hole
- Ceilings (Including sloped variants)
- Ceilings with hatch hole
- Fireplace wall
- 8 large window variants
- 8 smaller window variants
- Bay window
- Window frames for all window sizes
- Full length stairs (Wide and narrow)
- Half length stairs (Wide and narrow)
- Pillars / wall dividers
- Door frame
- 6 Door variants with animatable handles
- Hatch (Animatable)
- 2 Rugs
- 2 Light fixtures
- Bedside table (Animatable drawer)
- Chest of drawers (Animatable drawers)
- Wardrobe (Animatable doors)
- Fire surround
- Dining table
- Dining chair
In order to download this Asset Pack you must purchase it at or above the minimum price of £3.99 GBP. You will get access to the following files:
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The models themselves be compatible, they’re just standard FBX files. But you won’t have access to the demo scene or prefabs as they’re unity specific
Very high quality assets, everything is well organized and presented. One minor nitpick is that some textures have half pixels on some edges/corners.
For the price, this is an excellent time saver.
Howdy, I am very interested in the textures which fit perfectly into what I'm making. Can everything here be used for commercial projects? As that would would be my intention if I purchased, to be used in a game.
Hi. Thanks for the interest. Yes everything included can be used in commercial projects
Is there a more efficient way of placing down walls & ceilings/floors? I realize it's for performance purposes that only 1 side renders, but is this the only way to do things?
Thanks, and I appreciate this pack.
You could create a prefab with two walls facing the opposite direction to have one with both sides
you can also use shaders that have backface culling options. i use psx effects for unity and it has that option. it lets you enable or disable double side rendering, but it might make lighting weird for the new side.
What’s the license on this?
Hey!! I bought this asset, and I would like to say that I loved it, also thanks for you first person controller on youtube :D However, i'm having issues using the global dust particles, what is the correct way to make it work? Also, another question, when I import the package all the prefabs become pink, as if unity is not finding the textures, so I put it on manually, is that how it's suppose to be? Thanks a lot :D
Hey man. Thanks for buying. The global dust should just be a prefab you can drag in and the particles should just float about. I usually attach this to my player and keep the simulation space to World. That way I only need 1 prefab which follows the player around
As for the pink textures, that will be because I uses URP to create the pack. I assume you’re using the standard render pipeline? The pink is an unfound shader warning because the URP shaders are missing from your project. Unfortunately in that case you do need to manually set up your materials for the project, or upgrade the project to use URP